EULA ~2026 Human Creativity Report~
PD & Programming
A visual novel about choices surrounding AI and creative work.
View on SteamGAME DEVELOPER · AUTHOR · MOEATER
I develop games.
I also wrote a book about making them.
First-listed co-author of a game programming book from Hanbit Media.
Formerly at Com2us and Com2Verse. Now leading MoEater.
Games, apps and web development · Workflow automation · AI development environments

PORTFOLIO REEL
Games, motion graphics, 3D props and web work. A look at the finished work and my role in making it.
SELECTED WORK
The games, and my part in making them.
PD & Programming
A visual novel about choices surrounding AI and creative work.
View on SteamDevelopment Lead · CTO at Misoge
A four-player co-op survival horror game about exploring and escaping together.
View on SteamA MoEater title
A short visual novel about a creator preparing to release a game, with a story distinct from the full EULA release.
View on SteamA factory automation game about designing and expanding production lines.
Meet MoEaterA Unity editor tool built for VRChat avatar work. Distribution and support have ended.
MOTION / 3D / FILM
See the motion, form and finished output.
Typography and shape transitions, a dimensional form and animated charts.
An illustrated sequence explaining how to empty, separate and return a cup.
Original motion graphics portfolio made with AI tools. Chart values and the event are fictional.
Original low-poly props made for my modeling service. The turntable shows the form and materials from different angles.
The radio has a UV layout and texture maps. The work light and pallet use Blender materials.
Discuss a 3D projectA wedding film built around photographs and typography.
Photographs arranged as moving film strips and prints.
Photos: Pavel Danilyuk / Pexels. Names and date are fictional.
“Simplicity” — Scott Buckley · CC BY 4.0. Excerpt, loudness and fades edited.
A motion graphics film for my Unity service. The reproduction, correction and verification sequence is an illustrated workflow.
For explainers, photo films and game props, tell me what you need.
View my Kmong profileDiscuss a project
PUBLISHED AUTHOR
Math, physics, data structures, algorithms and design patterns.
A practical foundation for building games, published in Korean.
WEB / FRONTEND & UI/UX
BOOTH NOW helps VRChat users find avatar clothing and hair. September 2026 figures show 6,810 visitors from 57 countries over 28 days, with over 9,000 followers on the official X account. I joined the team in September 2026 and am responsible for frontend development and UI/UX, including the React interface redesign for desktop and mobile. I also produced its promotional film.


WORKFLOW AUTOMATION
A spreadsheet sample that groups orders by item and prepares purchase quantities. The demo uses fictional orders.
Discuss workflow automationRESEARCH & OPEN SOURCE
Researched an interactive inspection system using a mixed reality headset at the University of Tsukuba. Co-authored a paper for the IEEJ National Convention in 2020.
Conference recordFixed a relation deserialization bug that created a phantom component and added three regression tests. Merged by the maintainer.
Refined an existing low-poly asset for a paid client project. Reworked the topology and UV layout, adjusted proportions and details, and created texture maps within the agreed polygon budget. Delivered editable Blender files, texture images, and documentation with before-and-after comparisons and explanations of the changes.
A VS Code extension that highlights sentence elements for web fiction writers, distributed on the Marketplace.
View projectA Unity rhythm game and chart editor using the full keyboard.
View projectPublic C# code from the mixed reality concrete crack inspection research.
View projectA Java Android app for rhythm-game information and play records.
View projectAn assistive Android app developed in a student startup club using Java and OpenCV.
View projectOver 23 Android apps built in a student startup club. An archive of early work; distribution has ended.
View projectTechnical notes on Unity, Unreal and game development.
View projectABOUT
I have worked in development since 2022, through studio roles and independent projects. Today I lead MoEater, a three-person game development team.
LinkedInGitHubPortfolio PDF · KoreanJoined the team in September 2026 to own frontend development and UI/UX. Redesigned the React frontend for desktop and mobile. Produced the service promotional film.
Lead a three-person game development team. PD and programming for EULA.
Led development of EGG RAIDERS, a four-player co-op game.
Led planning and development of HAN:A.
Developed a Unity PC client, scene structure, logging and WebRTC features.
Completed graduate onboarding and supported the central client team.
TECHNOLOGY
I have used Claude Code since its initial release. I build project-specific development environments around Codex and Claude Code, with Jev integrated into code review.
BACKGROUND
Bachelor's degree, Engineering Systems
Hacking Defense
Japan–Korea Joint Government Scholarship program · Japanese language training, 2015–2016
ROK Army Support Group
Anyang City
SK Planet
Incheon Metropolitan City
Human Resources Development Service of Korea
Human Resources Development Service of Korea
Korea Chamber of Commerce and Industry
Korea Chamber of Commerce and Industry
Korea Productivity Center
Korea Productivity Center
JEES
IIBC · Test taken in 2019
MUSIC / REKORN
I produced records with Neodymium Pudding and Touhou Paradise,
and performed as a DJ and VJ at clubs and independent music events in Korea and Japan.

Producer · all arrangements
Listen to the album
Producer · five arrangements
Listen to the album
Producer · composer
Listen to the album
Compilation track · Tropospheric Invasion
Listen to the albumResident DJ at Japanese anisong events
Album production, releases and event participation
Organizer · DJ · VJ
Lead organizer · main DJ
Organizer · DJ
DJ
LET’S WORK TOGETHER
I build games, apps and web applications.
I also develop production tools, workflow automation and AI development environments.
Tell me about the product you want to build or the workflow you want to improve.
We can define the scope, deliverables and budget from there.